Uncharted waters 2 new horizons walkthrough.

It's about the game Uncharted Waters 2: New Horizons, my favorite game in the genre of sea adventures (the genre of the game is not easy to define, there is RPG, strategy, and trading, but those who played the sensational game in its time Pirates!, they will understand what we are talking about).

The game tells the story of a period roughly corresponding to the 15th-17th centuries, that is, the time of the discovery of America and the establishment of trade relations between Europe and Asia, also remembered for the most active struggle between the sea powers for the right to be called the strongest.

Three more parts were released on consoles. The second part is probably the most famous of them, although it gained cult status only in Asian countries. Meanwhile, the game is very, very interesting!

Everything about it is interesting, starting with graphics. Despite the fact that when the PC version of the game was released, it was already 1995, the graphics in the game use an EGA adapter (640x480x16) - in general, as I understand it, this is a proprietary feature of PC games from KOEI. And, I must say, the graphics are simply magnificent, despite the technical limitations!

A rather unusual and very good feature of New Horizons is that you can choose the main character, and absolutely everything will change, that is, in fact, we have 6 different games in one. I think a huge amount of effort and time was spent on this, but it more than paid off: I want to return to the game years later (by the way, I never finished it). The intro for the game briefly tells about the characters and shows their portraits in full screen. In total, as I already mentioned, there are 6 of them, namely:

  • Joao Franco- the son of the main character of the first part, a Portuguese, is looking for the lost continent - Atlantis.
  • Catalina Erantzo- a Spanish woman, a former officer of the Spanish fleet, is now a pirate in order to avenge the death of her brother and husband, for which she blames the Franco family.
  • Otto Bayanes- British naval officer sent by the King of England to fight against the Spanish.
  • Ernst von Bohr- Danish teacher-cartographer, wants to make a map of the whole world.
  • Pietro Conti- An Italian treasure hunter, to pay off his debts, travels around the world in search of relics and artifacts.
  • Ali Vezas- Turkish merchant. In addition to trading, he is also looking for his missing sister.
Accordingly, after choosing one of these heroes, you are offered a direction of activity - to fight, trade, look for treasures, etc., all this is very exciting, but personally, the most interesting thing for me was simply traveling and collecting treasures. You can also, of course, follow the storyline, but this is not at all necessary, and you can return to it at any time. All stories are interconnected and, playing as one hero, you will always meet others.

There are a lot of dialogues in the game and they are written interestingly and carefully. Unfortunately, the player's participation in these dialogues consists only of pressing the Enter key.

At first, New Horizons may not be too impressive, especially now, when there are more technically advanced games on this topic, but for me personally, none can compare with it in terms of the romance of travel conveyed, and I am sure that, after starting to play, any adventure lover will drag on and not calm down until he explores the whole world up and down!

P.S. This is a shortened version of the article - read the full article in the Oldgames disc store No. 6!


Manufacturer: Koei
Year: 1994
Genre:
Interface language: Russian
Tags: action, adventure, treasure, adventure

About the game: 1522 A time of new geographical discoveries and great navigators. Powerful fleets of sea powers controlled the seven seas, and ruthless ones searched for hidden treasures and plundered merchant ships. Now, imagine yourself as a young explorer on a voyage that takes you to the four cardinal directions. During your journey, you will follow in the footsteps of Flowerbed to the shores of a new continent - America, visit the polar regions - the Arctic and Antarctic and will look for the lost underwater city - Atlantis. Along the way, you will discover exotic monuments, treasures of lost civilizations and find valuable goods to trade. Keep a close eye on the appearance of pirates on the horizon who want to steal your valuable cargo. Visit ports to resupply and trade. In port cities you can recruit people for your team, purchase new ships and become the captain of an entire fleet.

On May 17, 1522, six brave sailors set off on a journey in search of adventure. Each of them has its own story, but they are all united by a thirst for new adventures. And you must choose one of them. You will meet the rest of the heroes as you progress through the game.

João, the son of the Portuguese Duke Leon Franco, dreams of becoming the discoverer of the legendary disappeared city - Atlantis.

Catalina is a red-haired pirate from Spain who wants revenge on Portugal for her brother and lover.

Pietro is an Italian adventurer who inherited only a huge debt from his father. However, this does not stop him from traveling the world and looking for unusual things.

Ernst is a Dutch cartographer who, on the instructions of his friend Merktor, also a cartographer, strives to create the most detailed map of the world.

Ali, who grew up in Constantinople, was a street child from childhood and barely made ends meet, but now, having a merchant ship, he is trying to change his fate. Ali is now a merchant doing business with overseas merchants.

"Fifteen men on a dead man's chest,

Yo-ho-ho, and a bottle of rum!

Drink, and the devil will bring you to the end.

Yo-ho-ho, and a bottle of rum!”

Today we will look at the passage of the wonderful game Uncharted Waters 2: New Horizons for the character Catalina Eranzo (translated from CHIEF-NET). Why did I start with her? Well, I like this character, such a courageous and brave girl, and in some ways she reminds me of Lina Inverse.

Chapter 1. Gathering strength

Our journey begins in Seville, the capital of Spain at that time. On the way to the shipyard, Catalina meets an acquaintance, Emilio, who behaves strangely. We look into the shipyard, and its owner tells us that Emilio was looking for us to tell us something important (why did he run away then, you ask?). We go up the path, through the door where Emilio ran. This is the residence of Admiral Ezequiel, the commander-in-chief of the Spanish fleet. We meet our friend there, who decides to accompany us to the admiral. From the latter we learn the most unpleasant news for us - it turns out that our brother Mikhail, commander of the reconnaissance fleet, died near Santo Domingo. Catalina’s betrothed, Hernan, who served under Michael, also died along with him. Tragic music plays and Catalina slowly walks away. Ezequiel tells Emilio to escort Catalina. Before leaving, the latter swears to the girl to find the culprits.

We go to the tavern to drink tea (hehe). In the tavern, Catalina and Emilio hear a conversation between two sailors about how the Portuguese fleet under the command of Duke Franco is to blame for the death of the Spanish flotilla. Catalina is eager to take revenge, so she drags Emilio along with her to Ezekiel to get a ship to carry out retribution in the name of the moon. We return back to the admiral and report what we have learned. However, the commander-in-chief does not share our optimism and tells us that the attack on Franca is a precedent that will unleash a war between states. Under the spoiler there will be a small historical background on this matter; those who are not interested may not open it.

Historical background: Privateering.

The 16th century (also called the Age of Discovery) was an era of exploration and mass colonization, 5 states: England, Spain, Holland, Portugal and Italy fought for the right to dominate the sea and land, creating port colonies. Spain, which at that time had the most powerful fleet, the “Spanish Armada,” succeeded most in this. Of course, along with trade and research, crime and piracy also flourished. The good thing about fighting at sea was that once a ship was sunk, there were no more claims against you - there were no witnesses, no survivors, the ends were in the water, so robbery at sea was quite a profitable business. Some rulers even secretly sponsored pirates, issuing them “letters of marque” - a document indicating that a given pirate was working for the benefit of a country. For example, the famous pirate Francis Drake was also a privateer - he sank Spanish ships for the glory of the English crown. Therefore, clashes at sea occurred all the time, but without publicity. So we expect Ezekiel’s ban, even if times were tough.

After refusing, we head back to the tavern to wash down our grief... with tea. We come across a person there who clearly provokes us to take decisive action. Emilio indignantly calls him a “crazy philosopher,” but Catalina decides to follow the stranger’s advice. We head to the harbor, where Catalina, having taken her acquaintance hostage, is trying to get the ship. Emilio finally decides to agree to help us in our difficult task and gives up his ship, which was supposed to transport the gold. Catalina takes control of her first ship, Rebellion (Rebellion translated from CHEIF-NET). Well, let's go travel! We are now deserters, so the reprisal against us in case of capture will be short. After listening to Emilio's briefing at sea, we set off for Ceuta We sell all the gold there, earning about 8 thousand for it. Under your command now there is one ship of the “galleon” type, probably one of the best “non-secret” ships in the game (maybe I’ll do an article about ships in general separately). by default it can carry 150 crew members enough to fight any merchant ship and even some fleets. Don't spend this money on things fill your ship to capacity with a crew and you can go piracy. If you carefully read Emilio's briefing, you should know that the size of the fleet, in principle, does not matter to win it is enough to defeat the flagship. The easiest way to do this is to defeat the flagship commander in a duel, for this we need a full crew if the enemy has more people on the ship, he will not allow you to duel captain's team. It’s very good that in the game the battle does not start in a “standard” way; what matters here is from which side on the global map you approached the enemy flotilla, and how close. So, we go out into the open sea and attack. An example of a successful approach to an enemy ship:

Attack on the global map

The ship I have here is different, it’s called a “Venetian galleass.” However, you can attack merchant ships with your first ship (galleon), in some ways it is even better - it has more guns, it is fast and maneuverable, and can stay at sea longer. Having selected the “battle” item, we are then transferred to the battlefield. Due to a successful entry, it doesn’t cost us anything to sail to the flagship and challenge it to a duel:

Battle window

The flagship is always marked with an exclamation mark.

We swim up and challenge the poor fellow who caught us in a duel. We are presented with a battle window:

So, a little about fighting technique. We have three ways to hit the enemy: a slash to the body, a slash from above, and a thrust from below. Accordingly, there are three types of block. We attack and block one by one. The main thing here is to know the strengths and weaknesses of your weapons and those of the enemy. The first will help you choose the “right” blows to cause damage, the second will help you minimize or even block the enemy’s damage. There are also three types of weapons in the game: piercing, slashing and cutting. For example, a scimitar is a slashing weapon, so priority should be given to blocking the upper and middle blows, since we will receive more damage from them. It is clear that it is preferable for piercing to inflict lower and upper blows, chopping - upper, cutting - middle and upper. Dodges work in much the same way: top defense (evasion) works better against thrusts and slashes (the latter do no damage at all), block against top and middle ones (again, the latter completely block), and parry ("bottom" defense) from the top and bottom (a complete block of the latter). You can read about the merits of a particular weapon in its description in the store; next to it there is its rating A, B, C or D (A best, and so on down). There are also unique blades - their rating is marked with an asterisk and they cost as much as an entire fleet (I'm not kidding). Now, using the acquired skills, we will defeat our first victim, and enjoy the jubilation of our Catalina. I think after this screenshot it will be clearer why she reminds me of Lina Inverse :)

We continue to rob ships, preferably mostly Spanish ones. Having accumulated 20-30 bars (200-300 thousand in translation), go to Lubeck and buy Estok, which can be seen in the screenshot - this is one of the best initial blades. In Venice, you can order a "Venetian galleas" with a crew of 320 (the maximum size you will encounter among your opponents, so the possible 400 is not necessary). It takes a long time to build, so you can continue to pirate, replenishing the crew if necessary.

Historical background: pirates

Perhaps for some it is a mystery why we so easily enter any port and hire a crew, and even on captured ships there is always a minimum set of sailors for it. It's simple, the work of a sailor back then was risky, they paid little, and there were a lot of hardships and dangers at sea, and after some successful campaign, soldiers were generally left on the shore without any means of subsistence. In most pirate organizations, not only was it possible to get rich, but there was also a so-called “relief fund” - pirates who lost something in battle (an eye, an arm, a leg) had the right to an additional part of the loot, and in addition they were paid "pension". However, leaving such an organization was difficult: you had to pay a lot of “exit” money, otherwise you could simply be killed.

Having collected enough money, you can once again look into Lubeck, and at the same time into Naples, at 2 o’clock in the morning (2:00 AM game time) shops open their “underground” (something similar happened in the Shining Force series). In Lubeck, buy a flamberge, and in Naples, “crusader armor” (the best armor in the game). In general, in any city, visit stores at 2 a.m. for the most part, they sell more useful things. Somewhere in the middle of all this action, attacking merchant ships, you will twice encounter the Spanish fleet under the command of Admiral Ezekiel our former friend. The first time Catalina will be able to escape, and the second time the young pirate will be surrounded, but an “unknown” benefactor will start a fire on the ships and save us. The savior will be the “mad philosopher” Andreas Paella, a close friend of Hernan, the beloved of our Catalina. After a short dialogue, he will join the team and help you. Remember, in order for Catalina's storyline to continue, do not swear allegiance to anyone! You will have to do without the treasured “letter of marque” so that you can continue the storyline. After your pirate fame increases to 5 thousand points, look into the shipyard in any port - you will meet Joao Franco, the grandson of Duke Franco, whom you are going to take revenge on. However, the poor fellow is currently in serious danger - he was attacked by some pirates. Forgetting everything, Catalina rushes to the rescue and saves him. After this showdown with the scion of a hated family, Admiral Ezekiel, who came from nowhere, interferes, and we have to flee. This concludes the first part.

Chapter 2. The Chase

After we escape from Ezekiel, we continue to pirate. After some time, Andreas Paella will tell us that a pirate named Bret Perot can tell us the location of Juan. The port where João is currently located will be randomly selected from all the ports in Italy. Finding a port should be helped by a good knowledge of geography, or a map at hand - all ports correspond approximately to their real locations even now. Be sure to take a look at Alexandria, because next to it you can see Cairo - a landmark where you will need to sail further in the story. At the same time, going down the riverbed, you can stumble upon 5 villages in which you can find various miracles - they can be sold to the research club in the capitals of states. If the search didn’t immediately yield anything, don’t be greedy, share food with the villagers, and so on until you find something unique, it will pay off later when you sell the information. You can also tell stories about this to cute waitresses in taverns. So, having arrived at the port indicated by Bret Perot, go to the tavern and talk to the owner. He will lie to you that he has not seen Juan. Go to a hotel and stay there for the day, until the morning. Look into the tavern again, and the owner now admits that Juan is here. Go in search of him. Look into the item store, where Catalina will find Andreas and Emilio tied up, who were caught by Rocco, Joao's henchman. The guy slipped out from under his nose again! We return to the port where we met this pirate. After Andreas pokes the villain, he will say that he knows a person who can help us find Juan, but this rich official fell in love with a simple waitress Lucia from Lisbon, but his situation prevents him from being with her (tragic, isn’t it? ). You must help the couple reunite and then this gentleman will help you with your search. Well, we go to Lisbon and watch a funny scene as Andreas and Emilio, having confused their daughter and mother, receive a scolding from the owner of the tavern. However, Catalina persuades Lucia to go with them. We set sail from Lisbon and sail to Ceuta. We entrust Lucia to Perot, and he tells us that Juan is in Alexandria. We sail there and learn from Otto Baynes that we were blatantly deceived, Lucia was kidnapped by the sworn enemy of the Franco family, Marcus Martinez, and he and Brett Perot were simply using us. Otto also reports that the pirate is now in the Black Sea on one of the raids. If your geography lessons at school were not in vain, then you understand that you don’t need to go anywhere. We catch Brett Perot and take revenge on him for his bad behavior. After the defeat, he will gloat that we are unlikely to find Lucia, and will also say that soon the army of Atlantis will take over the world. Andreas will decide that he is completely crazy. Now we need 11 thousand pirate glory, then after another victory over someone we will find a sailor in the hold who will tell us that Juan is now protecting the port of Massawa from the Turks. The port is located in the Dead Sea, between Africa and the Arabian Peninsula, so the journey is a long one.

Chapter 3. On the wings of revenge

So, next stop is the port of Massawa. There was no Suez Canal yet, so squeeze your buns because the journey will take you through the west coast of Africa to the east. Stock up on supplies and planks storms are frequent on the west coast, and your ship breaks down quite well during this sea scourge. I advise you to buy anti-storm balm in Barcelona or Bordeaux, and at the same time poison (Alexandria) and lime juice (Syracuse). While you're rounding Africa, try to stay close to the ground; if you run out of balm, just moor to the ground and wait out the storm. Well, pray that you have enough supplies to reach the next port, since you still need to be able to sail from Bissau (the last port beyond the west coast) to Abidjan (the southern coast). However, if you have balm on your hands, it will be easy to swim. After Abidjan, don’t forget to sail along the Niger River to the port of Timbuktu there you can get the Crusader’s sword in a convenience store. Together with armor from Naples, we will have an invincible knight. :) Return back to Abidjan and replenish your supplies, then again there will be a long journey, right up to the port of Luanda. Further it will be even more difficult, since the longest part of the journey lies ahead (and who said that traveling is easy?), Personally, I was lucky to meet a ship, which I robbed and replenished my supplies. However, as they say, there is an alternative way: buy a faster ship, reduce the crew to a hundred and sail happily. I don’t like this method because in Massawa we will have to fight the Turkish fleet, which means that we will need to recruit a crew again and buy a more suitable ship. So we arrived in Massawa. Everyone here praises Joao as a “savior.” Catalina, who does not understand anything, tries to figure out how her sworn enemy could become a hero for someone. Hang out around the city, visit the castle and head to the docks. Massawa is attacked again, and Catalina gives Joao a chance to prove himself. Go out to sea. Our pirate will decide to help the guy in the battle. Attack any Turkish ship and a battle will begin in which Catalina will take over part of the Turkish fleet. Battles do not start automatically, you can attack anyone so choose a convenient location, as I showed at the beginning. After the victory, return to Massawa and go to the castle. This is where it will be revealed that Franco was not involved in the death of the Spanish fleet and specifically Catalina’s brother and betrothed. The traveler from Genoa, Pietro Conti, will confirm this, and Catalina, completely lost, will allow João to leave. This concludes the third chapter.

Chapter 4. Vengeance

We return to the Mediterranean Mediterranean. Now we need 30 thousand pirate glory points. After this, in any port we will meet the Turkish merchant Ali Vezas - he will tell us that Pietro Conti is waiting for us in Lisbon. We sail there and go straight to Franku's residence. We will be told that Marcus Martinez (who would have thought?) is to blame for everything, who wants to revive the ancient Atlantean race, and who created Neotlantis - a port in South America, encroaching on the territorial possessions of Spain. That is why he had to destroy the fleet of Michael and Hernan if it had become known, Portugal itself would have happily handed it over to Spain. Now we have to sail to South America. Again, stock up on boards and balm. In short, it will be sailing like this: from Dublin you sail to Iceland, there will be a support port, after that you sail to Greenland refuel with provisions there, and then through the Caribbean you get to the first port of South America. Be careful - there are A LOT of storms here, and the ship can easily wear out and sink, and even if it doesn't sink - without proper repairs, its strength will deteriorate, which can have a bad effect in the final battle. Also, by this moment you will be actively hunted as a pirate; be prepared for frequent battles. Go to any port and Emilio will tell you that you will have to sail from port to port to find out Marcus's location. There is a small bug: you don’t need to sail anywhere, just moor at the same port 5-6 times, and the story will move on. Coming out of the docks, Andreas will say that a fight is heard in the tavern. Run there and you will see Juan fighting the pirate Rudolf, who has taken Lucia hostage. Catalina will help the young man again by challenging the pirate to a duel and telling Juan to take Lucia away. After the victory, go out to sea - Admiral Ezekiel will overtake you there. Juan will stand up for you and tell you that there is a much bigger problem now. After this, swim around the perimeter a little and you will come across Martinez's armada. If he does not appear, cruise to the Amazon, there you will find both a fort and a fleet. Choose anyone from the flotilla who is more convenient to fight with and move on. After the victory, Marcus's fleet will be burned, and he will cry like a girl.

At this time, Admiral Ezekiel will destroy the fort, and Catalina and co. They decide to get away as quickly as possible. Well, congratulations, you've completed the game!

Uncharted Waters – New Horizons

It's no secret that the series Uncharted Waters has been compared more than once to Western games with a filibuster theme, for example, Sid Meier`s Pirates! , and, nevertheless, it never became widespread in the West. The first part was released on NES and MSX in 1991 (as well as on PC88/98 and FM Towns – S.R.), then followed by remakes on Megadrive and Super Nintendo.

The game was controversial - on the one hand, it had a large world, free to explore, and a relative detachment of gameplay from the storyline, which is more typical of Western RPGs. On the other hand, it had completely unbearable controls, and its graphics were far from up to par.
Second part, New Horizons, appeared in 1994, and, fortunately, it already had noticeable improvements in both controls and many other aspects of the game as a whole, which made it much more player-friendly.

Gameplay-driven

Like other games in the series, New Horizons moved somewhat away from typical jRPG stereotypes - firstly, there is not one, but six characters, each with their own storyline (the same situation was, for example, in Seiken Densetsu 3, and games of the SaGa series), although fans of super-twisted intrigues have nothing to do here. The second feature is the characteristic emphasis of early CRPGs on gameplay rather than plot, and the third is that there is no party in the classical sense in the game. Its original replacement is: the first assistant, who is usually glued to the main character at the beginning of the game; the navigator, who joins a little later, and various vagabond sailors who usually swarm in the port taverns. Of all this fraternity, it’s a stretch to call the first mate and the navigator only the first mate and the navigator, since they usually take part in plot scenes, while the “Vegabond sailors” are nothing more than a toolkit made so that there is someone to steer the extra ships your fleet. Although more is not required from them - you can’t expect thoroughly developed characters of each sea wolf.

Here the main characters are written insofar as, in view of the above-mentioned emphasis on gameplay.
Only the basic outlines are given - one wants to find out the secret of Atlantis, the second wants to defeat the Spanish Armada, the third wants to draw a map of the whole world... The simplicity of the plot intrigue is once again emphasized by the fact that the goals of our charges will not undergo any special changes until the very end - they will be in the end, by and large, do the same thing as in the beginning. The dialogues, fortunately, did not become more imbecile because of this, but they clearly do not shine in terms of quantity.

Between these rare glimpses of the plot, you will have to work hard, work hard and work hard again on land and at sea in order to increase the fame meter - the main and only mechanism for advancing the storyline. There are three of these - one for the adventurer, one for the corsair, and one for the merchant. There are six characters, different careers, respectively, each needs to increase their individual one in order to move on. The other two usually serve as an optional device for extorting money from the king and various employers scattered across cities and countries. As soon as the figure reaches the required level, a plot scene is activated, or the king of the country in which your character is in the service calls you to give him a task, which in most cases gives either a new rank at the palace, increasing the amount of the loan in the local bank, or some other privileges. It is not necessary to rise to the rank of duke, especially since it is not profitable - as a rule, when your character reaches this rank, he no longer needs credits.

It’s much more interesting to work for yourself and explore the world that designers have prepared for us KOEI.

Slightly enthralled by work

And there are plenty of things to do here. You can, for example, make geographical discoveries by sailing around the world and periodically landing ashore in native villages. They appeased the aborigines with provisions, went out in search and, with the help of the natives, came across, for example, an oil field. We returned to civilized Europe, provided the information to the employer, and received the money. Cheap and cheerful. The same employers may offer you, for example, to work as a cartographer in order to receive money simply for the fact that your ship visits various unexplored corners of the globe.
You can complete tasks at guilds, which in most cases are ordinary fedexes - deliver a letter, kill pirates, transport cargo. Despite this, for some reason you don’t get bored, and you continue with manic persistence to deliver a letter from Istanbul to Athens for the hundredth time, receiving an increase in money, experience, and fame over and over again.

It’s nothing other than growing capital that stimulates.

Tired of Fedex? You can engage in trading, which at times can drag out more than other studies. A little tip - to quickly accumulate a substantial fortune, use the art and carpet trade. The route is the same Istanbul and Athens. Enjoy your enrichment. The accumulated capital, if not strangled by the toad, can be invested in port shipyards and stores selling goods. In the first case, this will add more ships to the assortment; in the second, the port has a chance to become allied with your state, which, however, is not so necessary. You can also invest money in ordering a new ship: specify the type of wood, hold capacity and number of seats for the crew, wait a couple of months of game time, and you’re done.

Pirates: Attack or be attacked

UW wouldn't be itself if it didn't allow, among other things, piracy. One caveat: when you attack a ship of any country, it automatically becomes hostile to you, so it is recommended to concentrate on the ships of one nation, so as not to inadvertently become an enemy of the entire civilized society. If you are not embarrassed by the prospect of robbing other people's ships, then perhaps the easiest path to getting rich opens up before you. There would be more extra sailors and a more powerful ship. Scheme: we attack the ship, board it, defeat the captain in a sword duel, capture the entire fleet for ourselves, and sell it. You can repeat it until you're blue in the face.


The battles are arranged in a classic turn-based manner, except that the ship's hit point system is original - it consists of two numerical values ​​- one symbolizes the team, the other the strength of the hull. Reducing any of them to zero means the death of the ship. Holes in the hull are made using cannonballs from a long distance, and the number of the team is reduced with the help of musket fire when approaching closely. The above-mentioned boarding can occur in the second case, if there is a noticeable numerical superiority on your side. In this case, the screen is replaced by a turn-based duel of the “rock-paper-scissors” type. Each successful hit reduces your opponent's life bar, replenishing yours, and vice versa. Accordingly, the one who “pulls the rope” in his direction wins.

Aftermath


Returning to the port after the next battle, let's summarize. Strong and sometimes very addictive gameplay against a weak plot in a shell of not the most outstanding graphics, flavored with a calm instrumental soundtrack from Yoko Kanno, who needs no introduction - she has worked not only for video games, but also for anime. TV series, for example, Cowboy Bebop. Those who only value story in role-playing games can safely turn away and look for something else - today is not their day. New Horizons suitable for those who value only the process itself in games and are ready to enjoy it, even despite its somewhat monotonous nature. The romance of sea voyages is, as we know, only at the beginning, and then comes the harsh filibuster everyday life.

Written By : Sektor Freeze