The legendary battle in EVE Online ended in a legendary bummer. Death of the Titans

Salvaging (Salvaging) is a way to make money in the game Eve Online, this is the removal of useful materials, boards, microcircuits, modules from the wreckage of Wreck ships.
All pilots use this method because from some NPCs (marked with a bold cross) you can get good things, which you can then sell profitably.
Salted items are used in production. Salvaging – helps you earn Isk in parallel with military operations.
The salvaging skill, what you need to learn it.



Description of the Salvaging skill, characteristics of the Salvaging skill.
The skill must be learned at the very beginning, when agent missions become available. The more advanced Salvager II tool will be available if you level up the Salvaging 5 skill (required minimum level for learning the Salvaging 3 skill). It has been studied for quite a long time and if you have firmly secured the role of a salvager and our reliable suppliers of Wrecks, then you definitely need to download it at 5. The Salvager II skill increases the chance of getting very expensive Wrecks by about 40%.
Having studied salvage at the very beginning of the game, you can earn good money if you find people who complete the missions of level 4 agents very quickly; in the blitz mode they do not have time to collect dropped items; they earn more by completing a large number of missions.
Beginning players and others can earn money on Plex in this way for a month; in some missions of the 4th level, salvaging reaches up to 50 million ISK per mission.
The best ship in Eve for salvaging is Noctis. The salvage ship Noctis, one of Eve's best ships, has salvage bonuses.


Fit for the Noctis ship: Salvager 4, Small Tractor Beam 4, Microwarpdrive 1, Expanded Cargohold 3, Cap Recharger (the more expensive the better), Salvage Tackle 3 (the more expensive the better).
Ships of different races that can be flown at once. The cost of each is within 500 thousand Isk.

Amarr - Coercer

Caldari - Cormorant

Galentes - Catalyst

Minmatar - Thrasher

In them, just like in Noctis, you need to install 4 salvagers and 4 tractor bins.

Salvager - a tool with the help of which things are extracted from the remains of ships.

Tractor Bean - a necessary item for salvage, it significantly speeds up the process - it pulls things towards you from a distance of 20-100 km.

What should be placed in ships for salvage?

Fit from top to bottom by importance of things:

  1. Salvager (required, you can do without the rest)
  2. Small Tractor Beam
  3. Cap Recharger (adds cap so that Salvager and Small Tractor Beam work properly)
  4. Microwarpdrive, Afterburner (to speed up the ship, the wrecks are scattered over a long distance)
  5. Expanded Cargohold (hold expander)
  6. Salvage Tackle (rigs to increase the likelihood of removing a useful item)

Salvag is one of the most favorite ways to make money in EVE Online, especially among beginners. The technique is in great demand due to several features: you do not need to buy an expensive ship for this, and the farming process itself is very exciting and interesting. It consists of dismantling various modules from ships, extracting the wreckage of a space vessel and selling the resulting materials on the in-game market.

As a rule, learning the skills responsible for salvaging occurs immediately after agent missions become available. Most players learn Salvaging abilities up to level 5, which not only allows them to use more advanced ships, but also greatly simplifies the process. Of course, it will take a lot of time to learn the skill, but it will definitely come in handy if you are actively fighting and don’t particularly like fighting with NPC opponents.

The most suitable ship for salvag is Noctis - it has a lot of bonuses, and it’s not too difficult to collect the optimal fit for it. To do this you will need the following modules:

  • Cap Recharger;
  • Salvager Tackle III;
  • Salvager IV;
  • Small Tractor Beam IV;
  • Expanded Cargohold III.
  • These modules allow you to extract useful resources from ship wrecks, attracting them at a relatively safe distance. Of course, it is not necessary to have Noctis for this; if you are experiencing financial problems, then you can pay attention to less expensive options (for example, Coercer or Cormorant).

    Description of ninja salvage for beginners

    It should be said right away that ninja salvage is an activity with a certain risk, since stealing another player’s loot automatically makes you an opponent. The owner of the loot can immediately attack you as soon as the container with the loot is in the hold of your ship. Accordingly, you need to soberly assess your capabilities and take resources only from that player who cannot shoot you in seconds.

    So, the main skills to study here are scanning and, directly, salvage speed. The faster you analyze the space around you, the greater the chances of stumbling upon valuable loot. To increase the speed of learning abilities, you can insert intelligence and memory implants into your character (at least +3), but to save money you can do without them.

    We begin to work in systems where missionaries live, performing tasks for NPC agents on ships no smaller than a battleship. Such players leave behind a lot of loot, so this is where we can fill the hold of our ship to capacity in an extremely short time. To detect prey, you should scatter the plugs as closely as possible, then the scanning result will be more accurate and the process itself will go faster. Systems with a number of active players of 100 or more and a maximum number of destroyed NPCs in 24 hours are best suited for salvag (data can be configured in the search filters).

    For greater security, it is recommended to create a bookmark in space (bookmark), where you can warp in case of unforeseen situations. It is best to choose an arbitrary location at a distance of up to 1000 km from the station as such a point. By the way, it is recommended to salvage near stations where particularly profitable agent missions are located and a repair dock is located - this way you can quickly repair your ship if it has suffered a certain amount of damage.

    Another danger on the part of the player performing the mission may be the over-aggression of NPCs onto your ship. To do this, the enemy will warp away from the mission without completing it, and all remaining enemies will instantly take aim at you. Therefore, you need to be prepared to quickly warp to a station or to your own beech, since one salvo from several powerful pirate ships will turn your ship into dust in a split second.

    Each potential victim of your salvage should be pre-assessed after scanning. The more time a person has spent in EVE Online, the more difficult it will be to scam him for loot. Such opponents can use special modules that jam the warp engine (Warp Disruptor or Warp Scrambler). There are several ways to get out of this situation:

  • Fly away at speed from the opponent's ship within the jammer's range (usually about 20 km);
  • Fly up to the enemy at a distance of 10 km - then he will not be able to “scrape” you again for 20 seconds;
  • Silence the action of the “scarbler” and “disruptor” with a special Warp Core Stabilizer module.
  • You should go into a warp jump in completely empty space. That is, any objects located near your ship during a salvag can prevent you from making a jump and will act as a serious obstacle, allowing the enemy to take aim at your ship. Accordingly, after you fly up to the enemy, inspect the surrounding area and assess the risks of the appearance of such obstacles, which could cost you your life and everything you have farmed.

    We hope that our salvage guide will help you farm game currency as interesting as possible, and soon your alpha clone will turn into a full-fledged pilot who can steal the loot from under the nose of even the most experienced player!

    Salvager

    Introduction

    When you carry out combat missions and destroy enemy ships, what remains of them are skeletons, the so-called wrecks. In them you can find so-called loot, but what to do with it is up to you, you can sell it, you can throw it into recycling. So about the skeletons, they can also be assembled, but for this you will need some skill and a specially equipped ship. So let's get started.

    Vreki

    All recs are divided into both weight and color categories. Colors are blue, white and yellow. Weight – small (Small), medium (Medium) and large (Large).

    Let's start with colors:
    • Whites are yours, members of your corporation, members of your fleet. True, there may be a problem here, if the pilot whose mission you are carrying out is not in your corporation, but is in the same fleet as you, then when collecting the contents of the carcass or salvaging it, you will get aggression. The truth is, it doesn’t happen every time you get here.
    • Yellow - skeletons that belong to another player who is not part of the corporation in which you are a member (but may be in your alliance), as well as any other player who destroyed non-written characters (NPC). If such a wreck is not empty, then the aggression timer towards the pilot from whom you are collecting this skeleton is turned on. In this case, the pilot can hit you in the neck, if of course he has enough strength. Well, if it’s empty, then you won’t receive any aggression from the owner.
    • Blue ones are rivers that were abandoned or given for free use. Anyone who wants can take them.
    And now about the weight categories:
    • Small are the wrecks of destroyed Frigates, Destroyers, or non-piss drones (not to be confused with player drones such as Hornets).
    • Medium are the ships of the Cruser and BattleCruser classes.
    • Large (Large) are the skeletons of ships of the BattleShip class and above.

    Also, each wreck has its own name, for example - Guristas Despoiler Wreck, where the name of the wreck comes first, and in square brackets is the ticker of the corporation to which the wreck belongs. Also, if you open information about the skeleton, you will see the face of the pilot who leaves this or that wreck.

    Salo

    Lard is a derivative name for what you collect from wrecked ships. It drops out randomly and each faction has its own separate type of lard, and the remaining types are repeated for everyone. Just like ships and modules, lard has technological categories T1 and T2. The difference between them is color and price, although some lard is simply cheap. Below is the T1 lard plate.

    Salvaged Part Angel Cartel Blood Raiders< Guristas Sanshas Serpentis Rogue Drones
    Alloyed Tritanium Bar x x
    Armor Plates x x x x x
    Broken Drone Transceivers x x
    Burnt Logic Circuit x x x x x x
    Charred Micro Circuit x x x x x x
    Conductive Polymer x x x
    Contaminated Lorentz Fluid x x
    Contaminated Nanite Compound x x x x x
    Damaged Artificial Neural Network x x
    Defective Current Pump x x x
    Fried Interface Circuit x x x x x x
    Malfunctioning Shield Emitter x x x
    Melted Capacitor Console x x x
    Scorched Telemetry Processor x x
    Smashed Trigger Unit x x
    Tangled Power Conduit x x x
    Thruster Console x x
    Tripped Power Circuit x x x x x x
    Ward Console x x

    Ship

    In principle, you can choose any ship for lard extraction. True, it depends on the situation in which it will be used. If this is a slow agent run in high-sec (system status 0.5 - 1.0), then you can assemble a specialized ship, for example a destroyer, which will have several salvagers, tractors, hold expanders, an engine and improvised modules to improve the quality of salvage. If you have time or an alt (second character), then you can train up to the ship Noctis, which specializes in salvage and has a bonus for the range of tractors. I agree, you will have to spend money, but then you will not experience some inconvenience. If you like to scan and go through complexes, then be guided by the tank and damage of your ship, as well as by the passage time and the possibility of NPCs appearing when the salvager opens containers (yes, you didn’t make a mistake with the salvager, there are those). And finally, emergency situations, for example PVP in low-sec (system status 0.4 - 0.1), where you need to do everything quickly, then a free high-slot of the ship will come to your aid, into which nothing except a salvager can fit (if this work does not fall on people more specialized in this in the gang). I can’t tell you anything about zeros (system status 0.0), because it has its own system of problems, in which you may also end up losing.

    Modules

    The module for collecting skeletons is called Salvager I, there is also a more advanced version of it - Salvager II.

    Salvager I Salvager II
    Electronics-I Electronics-I
    Survey-III Survey-III
    Mechanic – III Mechanic – III
    Salvaging – I Salvaging – V

    Technical side Salvager I Salvager II
    Requirements for PCU 20 TF 25 TF
    Grid requirements 1 MW 1 MW
    Installation slot Upper Upper
    Volume 5.0 m3 5.0 m3
    Mouth guard consumption 20 GJ 20 GJ
    Hull hits 40 HP 40 HP
    Difficult to access 5% 7%
    Working distance 5,000 m 6,000 m
    Cycle (seconds) 10 10

    Ship booster

    Afterburner or Micro Warp Drive?!
    But here you can be guided by the type of missions and the situation in general. Yes, this is an undeniably necessary thing, but what exactly to choose, a little testing of the modules will help you, install both if you are an agent in high-sec and see on the spot what will work. If it’s low or zero, where speed is important, then MWD is undeniable (as sad as it may sound, the Evangelists call it MWD).

    Tractor

    Small Tractor Beam I is something like a magnet that can attract white and blue containers and containers hanging in space. This is of course a very useful thing, but with a drawback. Tractors have a threshold of 20 km (20,000 m), and it cannot be increased in any way, unless the ship on which the tractor is installed has bonuses for the range of the beam of this miracle magnet. A little earlier, I mentioned the white and blue contacts, the problem with the tractor is that it will not attract yellow contacts due to the fact that they do not belong to you. And yes, several tractors cannot be used on one track/cont. Ships that give a range bonus: Orca and Noctis, and more about them a little later.

    Extenders

    Cargohold Extender is a very useful module for the agent runner, which also collects loot from the wrecks. Although this module is also useful for industrial ships (in our opinion - Indians), i.e. for cargo ships. Strictly speaking, it increases the volume of the ship’s hold, and this module is divided into both meta and techno levels. Each level has its own percentage of the bonus to the hold. I advise you to immediately download to the T2 version of this module.

    Impromodules aka rigs

    Earlier it was mentioned about certain improvised modules, also called rigs. So these are the modules that are inserted into the ship and give bonuses, although they are disposable, i.e. When the ship is repacked or lost, these improvised modules burn out. They, like vreks, are divided into three types according to size - small, medium and large. The rig for salvaging is Small Salvage Tackle I, although to install it, you will have to learn again. Also, each rig has a T2 version and, importantly, its own need for calibrating the ship. Each ship has a certain amount of calibration, usually 400 units, for 3 t1 rigs it’s essentially for the eyes, but t2 rigs require more calibration and it happens that 3 t2 rigs won’t fit at all. By the way, all T1 ships have three slots for rigs, but T2 versions of ships have only 2 slots. As for the size, here, as in the case of ships, small (Small) - for frigates (Frigates) and destroyers (Destroyers; medium (Medium) - for ships of the cruiser (Cruiser), battle cruiser (BattleCruiser) and strategic cruiser classes (t3 Strategic Cruisers); large (Large) - for ships of the BattleShip class and higher.

    Lastly

    The Noctis class ships are the debut of Outer Ring Excavations Corporation in the very attractive market for mass dismantling. Building on its successful experience with raider-designed grav grabbers on Orca-class ships, as well as the latest advances in dismantling automation, it has produced a compact, low-cost ship for removing valuable equipment from wrecks.

    The ideal platform for placing the new equipment was a modernized version of the successful Primae ship, produced in a small series. The most efficient use of the onboard systems created by the corporation is facilitated by the fact that the ship was originally created as a dismantling ship and was equipped with modern sensors. The increased visibility of Project Noctis ships is more than offset by their amazing performance in dismantling wrecks.

    Bonus for mastering the ORE Industrial skill: reduction in the operating cycle time of gravity grippers (Tractor Beam) and dismantling modules (Salvager) - 5% per skill level; increase in range and speed of tractors - 60% per skill level.

    Skill Requirements:
    • Electronics-I
    • Survey-III
    • Mechanic – III
    • Salvaging – V
    • Spaceship Command – III
    • ORE Industrial - I
    The Orca ship, as well as some capitals, also have a bonus for tractor range.

    This article was compiled to familiarize beginners with salvaging.

    You can discuss this tutorial with us

    We spent more than a week destroying an incredibly powerful pirate base controlled by a cunning AI, and were supposed to receive an extremely valuable reward for this. But in the end, no one received the award, because it wouldn’t be EVE: Online if everything went smoothly and no one intervened.

    About 10 days ago, the developers of EVE Online added to the game a giant pirate base controlled by AI, with unique abilities, the destruction of which gives an extremely valuable reward - a one-time drawing of the most powerful Titan-class ship in the game - Moloch.

    The employees awarded the new base with a rather cheating feature: the AI ​​of the base adjusted the defense fleet to the composition of the attacking fleet, so that not a single alliance managed to crush the pirate base with power - it responded to dozens of Titans with the same powerful ships, and in response to myriads of nimble warships it released its own a flotilla of small fighter ships.


    Add to this a powerful AI, which was able to calculate multi-stage strategies and adjust its tactics to the actions of the players, and you will understand why not a single alliance was able to destroy the base in a hurry. And there were attempts: the alliances The Red Alliance and The Imperium tried separately from each other to destroy the pirate base with the help of a fleet of powerful and expensive ships, but both stumbled upon an equally powerful response fleet and retreated, suffering serious losses.

    But a week after adding a new pirate base to the game, the command of the Imperium Fleet alliance came up with a cunning way to destroy such a constantly adapting enemy - the alliance launched an attack from a huge armada consisting of the most basic and cheapest ships in the game - Punisher ships are issued even to owners of free accounts.

    The pirate base's guns had difficulty hitting small and maneuverable ships, and the Imperium Fleet easily replaced damaged ships with new ones, since Punishers are incredibly cheap. As a result, after two days of almost continuous shelling, the alliance ships managed to destroy the giant pirate base.

    True, they failed to pick up the reward - exactly at the moment of the explosion of the base, a ship from another alliance rivaling Imperium Fleet called Test Alliance flew right into its wreckage at great speed, which picked up the drawing of Moloch. Of course, this ship was destroyed almost instantly, but at the same time the blueprint of the most powerful Titan was also destroyed.

    As a result, the pilot of the Test Alliance ship instantly became the hero of his alliance, as he prevented competitors from getting the most powerful ship in the game, and Imperium Fleet remains content with the status of the alliance that first figured out how to destroy a giant pirate base with advanced AI. Only now their strategy can be used by any other alliance that decides to get the drawing of Moloch after the base reappears in the game.