How to open skse in Skyrim. Scripting language extension (latest version)

Today we will tell you how to install SKSE on Skyrim. Skyrim Script Extender is a third party plugin for PC. We are talking about one of the main and necessary tools that allows you to update, change and create mods. Mods are edits to program codes taken from the game to provide a more personalized experience. If you wish to modify Skyrim directly on your computer, this can only be done after installing SKSE. Next, we will describe in detail how to use this tool.

Receipt

So, let's move on to a step-by-step solution to the question of whether SKSE is on Skyrim. First of all, download the tool we need. You can get SKSE from the developer portal. We select not “installer”, but “7z archive”. The self-installer sometimes causes problems. Most often, the process goes more smoothly if you go through all the steps yourself. Next, to solve the question of how to install SKSE on Skyrim, download and install 7-Zip. This is a free archiving program. It opens files in 7z format. It can also be obtained for free from the developer portal.

Unboxing

We move on to the next stage of solving the question of how to install SKSE on Skyrim, and unpack the files of the resulting archive with modification. To do this, after installing 7-Zip, right-click on the archive. In the menu that appears, select 7-Zip, and then “Extract”. A directory with unpacked files will be created in the same directory. Next, to solve the question of how to install SKSE on Skyrim, we find the directory with the game. Skyrim works with Steam, so we search in the folder of this tool. Let's follow the standard path; if the game was installed manually, it may differ from the one described. Open drive C. Go to the Program Files directory. Go to the Steam folder. Next, sequentially open the directories steammaps, common and skyrim. We go to the folder that contains the extracted files. We do this in a separate window. As a result, we get two separate simultaneously open directories: Skyrim and SKSE.

Installation

Copy all .exe and .dll files to the game folder. We are talking about all SKSE materials. The only exceptions are two directories. In the dialog box that appears, select the option to replace existing files. In both directories, SKSE and Skyrim, go to the Data folder, and then Scripts. Copy all .pex files from SKSE to Scripts Skyrim. When prompted, select replacing existing data. We leave the remaining files unchanged. They are required for cases where you plan to encode unique modifications from scratch. We return to the Skyrim catalog. Right-click on the element.skse_loader.exe. In the menu that appears, select “Create shortcut”. Drag the resulting element to your desktop. Launch Steam. Then, using this tool, we go to the modified Skyrim. To start the game, double-click on the shortcut.skse_loader.exe. From now on, you can download and install any modifications on Skyrim. In particular, implementations of those solutions that require SKSE are available. Please remember that changing scripts may result in damage to game data or individual saved files. Therefore, it is necessary to create a backup copy before making any edits. Now you know how to install SKSE on Skyrim.

Skyrim Script Extender (SKSE) is a necessary resource for creating and installing modifications for the original The Elder Scrolls 5: Skyrim and Legendary Edition. SKSE significantly expands the functionality of the game interface, fixes some errors in the Creation Kit editor, and improves overall optimization for weaker PCs.

The file has been translated into Russian.

List of changes:

Version: 1.07.03 (latest)

Fixed a bug in the inventory and a bug with dialogues.

Added SpawnerTask for batch PlaceAtMe for positioning

Fixed a chance for ModEvent/UICallback instances to stop working if the game was saved+loaded between their creation and execution

Added value Spell.GetEffectMagnitudes/GetEffectAreas/GetEffectDurations/GetMagicEffects

Added ObjectReference.GetContainerForms/GetReferenceAliases value

Added WornObject.GetReferenceAliases value

Added Form.GetKeywords value

Added StringUtil.Split value

Added Utility.ResizeArray value

Added Actor.ResetAI value (analogous to the console function)

Fixed script ActorBase.GetIndexOf*

Fixed Utility.CreateArray initialization with empty Forms/Aliases

Added support for skse.ExtendData(true) for the enchanting/alchemy/smithing/crafting menu (most likely for the future SkyUI 5.0)

Added Ingredient/Potion/Scroll/Spell.GetIsNthEffectKnown/Magnitudes/Areas/Durations/MagicEffects

Added Quest.GetAliasById/GetAliases

Fixed Armor.ModArmorRating to disable significance

Added value FormList.ToArray/AddForms

Added experimental GameData feature

Added diagnostic messages to help identify the causes of frequent crashes or problems

(1) shows masterfile missing when game crashes on launch

(2) shows lists of missing files in the dialog when loading a save

Both parameters are disabled by default; to enable them add them to the skse.ini file at Data/SKSE/skse.ini:

EnableDiagnostics=1

Update: 1.07.02

This is a beta version for now, but quite working, note, after updating to version 1.07.02, when starting the game, there may be a delay of a few seconds, this happens with the redistribution and updating of new files and changes, then the game will start as usual, then, all subsequent logins to the game will be quick

Renamed the Tree -> TreeObject script to avoid conflicts with game (vanilla) scripts

This version of SKSE 1.07.02 implements the functionality from this plugin "Jaxonz Console Plugin", if someone has this plugin installed "Jaxonz Console Plugin", you can remove it

Added Actor.GetFactions script

Added script Cell.GetWaterLevel

Added additional functions/variables for factions

Added script ActorValueInfo.GetCurrent/Base/MaximumValue

Added script Game.GetCurrentConsoleRef

Added many functional variables for working with NetImmerse script

Fixed SetHarvested script to update visual models, as well as object states

Added kMessage_NewGame script to SKSEMessagingInterface

Added script Enchantment.Get/SetKeywordRestrictions

Fixed a bug/crash that was caused by simultaneous presses of the keys press/release

Added OnNiNodeUpdate script for random events ActiveMagicEffect, Alias, Form

Added experimental support for creating arrays larger than 128 entries

Added Game.SetPlayerLevel script. Works similar to the SetLevel console command for summoning a player

Update: 1.07.01

Version 1.07.01 has left the alpha stage, now it is a full-fledged release, I don’t even know what is described below, all the values ​​are scripted, since it’s all updated, it means the game needs it all. Please note, after updating to version 1.07.01, when starting the game, there may be a delay of several seconds, this occurs with the redistribution and updating of new files and changes, then the game will start as usual, then all subsequent logins to the game will be fast

Fixed IsValidRace for armor for all races

Added MagicEffect.GetCasting/DeliveryType

Fixed a crash when calling UpdateWeight when NPCs have missing facegen files

GetTotalItemWeight, added correct calculation of variables

Added script Potion.IsPoison, GetUseSound

Added Weapon.GetTemplate script

Added script Ammo.IsBolt, GetProjectile, GetDamage

Added script Game.GetDialogueTarget

Added parameter SKSETaskInterface::AddUITask

Added serialization of remote forms

Added SKSEMessagingInterface parameter

The system of messages notifying about incorrect saving and loading has been removed

WornObject.GetDisplayName scripts returned base form-name

Added WornObject script, ObjectReference.GetPoison

Added DirectX SDK required for compilation

Fixed WornObject script responsible for checking slots/masks

Added NetImmerse.SetNodePosition parameter

Added Actor.GetFurnitureReference parameter

Added Game.GetCurrentCrosshairRef parameter

Added parameter NetImmerse.GetRelativeNodePositionx/Y/Z

Added Actor.Set/ResetExpressionPhoneme/modifier

Added parameters Form.HasWorldModel Get/SetWorldModelPath/NumTextureSets/NthTextureSet/SetWorldModelNthTextureSet

Added parameter HeadPart.IsExtraPart

Added Form.IsPlayable parameter

Added ObjectReference.GetAllForms parameter

Installation:
Unpack the archive into the game folder where the executable file is located" TESV.exe" with file replacement.
Create a file "
skse.ini" taking into account the parameters of your PC, or download a ready-made one and place it in a folderData/SKSE
Launch the game via s
kse_loader.exe

Skyrim Script Extender (as this mod is commonly called "SKSE" among players) is a third-party plugin for the personal computer used for Elder Scrolls V: Skyrim. This is practically the most necessary of all existing tools from developers, which provides ordinary users with the opportunity to restore, change and, of course, produce mods. Mods (the full word is modifications) are considered modifications of program codes for individual settings. If a player intends to rewrite the Elder Scrolls V: Skyrim codes on his laptop or computer, then this will require installing the skse plugin for Skyrim. How can I install it on a PC?

Detailed instructions written specifically for installing Skyrim Script Extender:

1.First you need to search for SKSE. Of course, it is better to download the skse plugin from the official website of those who developed it.

This way you will have no doubts about the safety of the downloaded file and whether there are errors in it. To be sure, it is better to scan it with your antivirus. Often, unscrupulous people add a bunch of malicious files to archives. If this does happen to you, then an anti-virus scan will easily detect them and remove them. Download the “7z archive”, not the provided “installer”. It is better to install the files yourself so that no problems arise during the process.

3.You need to extract the contents of SKSE from the archive. After launching 7-zip, you need to open the archive by clicking on it. Then select the function 7-Zip → Extract here. The folder will be saved there too.

4.Find the installed Skyrim directory. Skyrim often asks for Steam, so you need to find everything in the catalog. Often it is located in the following path: “C:\Program Files\Steam\steammapps\common\skyrim\”. (No need to enter quotation marks)

6.Then be sure to copy all existing data files.dll and installation files.exe from the SKSE folder in Skyrim. In fact, these are almost any files, except for the two remaining folders.

7.When the request window appears, you must select the option “overwrite or replace existing files”

9.Move all existing .pex from the SKSE folder to the location where Skyrim scripts are stored. When a pop-up window appears, select the already familiar “overwrite or replace existing files” option. Others can be left alone, unless you prefer to create mods completely from scratch.

10. You need to return back to the Skyrim catalog.

11.Click the cursor on the “.skse_loader.exe” icon and “Create a shortcut”.

12.Move it directly to the desktop.

13.Launch the already modified Steam directory.

14.Double-click on the “skse loader.exe” icon to launch Skyrim. From now on, you have the opportunity to use skse for Skyrim; how to install mods using it will be indicated in another instruction.

Hint for users. Before installing mods on your game, create a backup copy of it. Then, if you suddenly damage any files, you will always have the opportunity to install them again, without losing progress in the game.

Happy gaming!

SKSE is a kind of extension for the game The Elder Scrolls V: Skyrim, which performs several important functions at once. The first of them follows from the full name of the tool - Skyrim Script Extender. Yes, this application does add new scripts and parameters to the game client libraries. For what? Well, this is a more interesting question. Firstly, the “expander” helps to significantly optimize the game, allowing you to launch and comfortably play it on relatively weak computers. Another important advantage of SKSE is the correction of a number of errors that the developers never bothered to fix even with the latest patch (1.9.32.0.8) at the time of writing this review. Especially many changes concern problems with objects “falling” into textures. Skyrim Script Extender also fixes some bugs in dialogues and problems with using the inventory.

Launching modifications

But basically SKSE is installed in order to be able to use some mods. The Elder Scrolls V: Skyrim is a game for which thousands of modifications of various purposes and scales have been created. But the standard set of scripts added to the game client is not enough to work with some of them. This is where Skyrim Script Extender comes to the rescue, adding new parameters and configurations. By the way, in addition to the game client itself, SKSE also makes the necessary changes to the official set of developer tools - the Creation Kit.

Script Extender is distributed completely free of charge, but some of its versions may be incompatible with some versions of the distribution. Be sure to pay attention to this before you start downloading. Don't forget that there is also a separate version of SKSE for working with SE (Special Edition) versions.

Key Features

  • optimization and bug fixes;
  • Not compatible with all versions of The Elder Scrolls V: Skyrim client;
  • making changes to the Creation Kit;
  • the need for installation to run some modifications;
  • free distribution.

Description


Requirements:

One of the following games:

Skyrim Legendary Edition 1.9.32
Skyrim Special Edition 1.5.62
Skyrim VR 1.4.15

NOTE! The program requires latest version of Skyrim.

Skyrim Script Extender (SKSE)- The utility expands the scripting capabilities of the original game. Required for correct operation a huge number of mods and plugins, which you can install on Skyrim.

SKSE - A program that does not affect the original game files. It is an extension of the scripting language for Skyrim. Simply put, the program expands the possibilities of modding, allows you to make cool gameplay plugins, and expands capabilities that the original game did not allow.

The program is required for a huge number of mods that use SKSE. Without the utility, mods simply will not work, or errors will occur.

Installation

Select the desired folder with the appropriate version:

*Skyrim Legendary Edition
*Skyrim Special Edition
* Skyrim VR

If you install automatically through the installer, the utility itself will determine the location.

Manual installation: Copy the files to the root folder of your Skyrim. Steam path: steam/steamapps/common/Skyrim

AFTER INSTALLATION ALWAYS launch your Skyrim via skse_loader.exe. For convenience, do label on the desktop. After launch, the utility will be activated and Steam will launch with your Skyrim.


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