Skyrim quest ritual destruction spell. College of Winterhold quests in Skyrim: “Ritual Spell of Destruction

Each magician will have to go through several mandatory tasks - tests. One of the conditions in order to receive this task is to reach Destruction skill to 100.

If there is such a level, we stomp into the college and look for the magician of the College of Winterhold - Faralda. You can find her either at the bridge, where she checks on the students, or in her room. Having met Faralda and talked to her, you receive the volume - Power of the Elements. Actually, this is where the passage of the ritual spell of Destruction in Skyrim begins. After reading the clues in the book, we head to the ruins of the wind amulet. You can find them near Dawnstar, in the southwestern part of this location. Having reached the desired place, go into the ruins. The first thing that catches your eye is the small altar. You must place a volume on it to activate it. Cast any Fire spell on the book and you're done.

There is no need to leave it there, so you take it. After activation, new lines appear on the second page; after reading, you can understand that the path now lies in the Northern mountain outpost. There you have to use any Cold spell and if successful, another hint appears on the third page of the book. The final path lies to the Four Skull Mound. There you apply any spell to the book and read it to complete the task. By turning in the quest to Faralda, you receive the most powerful spells of Destruction.

The quest ritual spell of Witchcraft in Skyrim can be obtained from Finis Gestor. He will give this quest provided that the witchcraft skill is pumped to one hundred. To complete this quest, Finis will give you a new skill with which you can summon Dremora. But, oddly enough, by calling the Dremora, he will start a fight. We'll have to fight and challenge him until he gets tired and the Dremora agrees to be an ally. Having pacified his anger, the Dremora will promise to give the fragment when he is called upon again. Therefore, we call again, receive what was promised, and give it to Finis. Illusions and Recovery will not require much time or special skills. After talking with Colleta Marens, go to Midden and look for the Augur there. A test for the magician, he will give a simple one. Having undressed the hero and placed him in the center of the circle, he will summon two ghosts. And all you need is to simply survive for a certain time using the Recovery skill. After such a test, you can relax a little and walk around the local premises.

But first, visit Drevis Neloren, who is also at the College of Winterhold. You receive a task on Illusions from him and go to complete it. In the library you will find the first Talmud. She will lie calmly on the table on the left side of the library. In the support room there is a second book on a barrel. The third should be found on the second floor in the achievement hall near the shop. Well, the last part is on the table in the arthranach summoning circle, which is located in the basement. Having collected all the books, go to Drevis, hand in the task, and receive the rightful reward.

You have to complete the last quest of the College of Winterhold faction - a ritual spell of change in Skyrim. To do this, we meet with Tolfdir, take the task and hit the road. The first step is to find a suitable dagger - Kavozein's Fang. You can find it in ancient tombs. But you can’t just go down there and take it. The entrance to the Nordic tombs is guarded by draugr. Having survived the battles with the guards, you receive the coveted dagger. Having found a dragon wherever your heart desires, you kill it and carefully remove the scales from the dragon’s heart with a dagger. To receive the reward, return to Tolfrid and give the scales.

If you decide to choose the path of a powerful magician and want to incinerate your enemies by snapping your fingers, then you simply cannot do without completing the Skyrim quest “Ritual Spell of Destruction”. But, as you may have already guessed, completing this task is not so easy. However, if you encounter any difficulties, this article will help you cope with them.

Description

The Ritual Spell of Destruction quest in Skyrim is a minor quest in the College of Winterhold line. Simply put, it is not at all necessary to complete it to complete the main storyline. The quest will allow you to learn several particularly powerful spells, which will certainly come in handy in battles with numerous enemies.

Please note that you will not be able to just start completing the task. To begin with, your hero must become a fairly powerful magician, pumping up the “Destruction” skill to level 100. Only after this will he consider you worthy and allow you to study secret knowledge.

Walkthrough

The passage of the “Ritual Spell of Destruction” in Skyrim begins with a conversation with Faralda. You can find her, as you might guess, at the College of Winterhold. After a short dialogue, during which you need to ask Faralda about further training, the Altmer will give you the tome “Power of the Elements”. The book describes the ritual necessary to acquire new magical powers. It should be carried out in special locations, which you will be looking for.

First you need to go west from Dawnstar. As a result, you will reach the Ward of the Winds - the ruins in which the first part of the ritual should be performed. Find a pedestal in the middle of the ruins, place Elemental Power on it, and then activate it. After this, use any fire spell on the tome. If everything is done correctly, an entry will appear in the book indicating the next location.

Now proceed to the Northern Mountain Outpost. Here you again need to place the book on the altar, activate it and cast the spell. True, this time it’s already frosty.

Visit the Four Skulls post, activate the altar and fry the tome thoroughly with lightning. Nothing will happen to the book, but after reading it, you will learn a powerful spell called “Firestorm”. Now all that remains is to return to Faralda and report on the completion of the quest.

Reward

Well, now, actually, about why you performed the task. The Firestorm spell, which serves as a reward for completing the quest, allows you to deal impressive damage to all enemies around your hero. In this case, weak opponents will not only lose some of their health, but will also try to escape from the battlefield.

But that is not all! Once the quest is completed, Faralda will begin selling two additional spells - "Storm" and "Thunderstorm with Lightning". The first hits enemies and takes away their strength, and the second, in addition to causing damage, burns the enemy’s mana.

If you decide to choose the path of a powerful magician and want to incinerate your enemies by snapping your fingers, then you simply cannot do without completing the Skyrim quest “Ritual Spell of Destruction”. But, as you may have already guessed, completing this task is not so easy. However, if you encounter any difficulties, this article will help you cope with them.

Description

The Ritual Spell of Destruction quest in Skyrim is a minor quest in the College of Winterhold line. Simply put, it is not at all necessary to complete it to complete the main storyline. The quest will allow you to learn several particularly powerful spells, which will certainly come in handy in battles with numerous enemies.

Please note that you will not be able to just start completing the task. To begin with, your hero must become a fairly powerful magician, pumping up the “Destruction” skill to level 100. Only after this will the College of Winterhold consider you worthy and allow you to study secret knowledge.

Walkthrough

The passage of the “Ritual Spell of Destruction” in Skyrim begins with a conversation with Faralda. You can find her, as you might guess, at the College of Winterhold. After a short dialogue, during which you need to ask Faralda about further training, the Altmer will give you the tome “Power of the Elements”. The book describes the ritual necessary to acquire new magical powers. It should be carried out in special locations, which you will be looking for.

First you need to go west from Dawnstar. As a result, you will reach the Ward of the Winds - the ruins in which the first part of the ritual should be performed. Find a pedestal in the middle of the ruins, place Elemental Power on it, and then activate it. After this, use any fire spell on the tome. If everything is done correctly, an entry will appear in the book indicating the next location.

Now proceed to the Northern Mountain Outpost. Here you again need to place the book on the altar, activate it and cast the spell. True, this time it’s already frosty.

Visit the Four Skulls post, activate the altar and fry the tome thoroughly with lightning. Nothing will happen to the book, but after reading it, you will learn a powerful spell called “Firestorm”. Now all that remains is to return to Faralda and report on the completion of the quest.

Reward

Well, now, actually, about why you performed the task. The Firestorm spell, which serves as a reward for completing the quest, allows you to deal impressive damage to all enemies around your hero. In this case, weak opponents will not only lose some of their health, but will also try to escape from the battlefield.

But that is not all! Once the quest is completed, Faralda will begin selling two additional spells - "Storm" and "Thunderstorm with Lightning". The first hits enemies and takes away their strength, and the second, in addition to causing damage, burns the enemy’s mana.



The Mages Guild no longer exists, it was dissolved. However, this did not affect the College of Winterhold. If you want to learn spells from different schools of magic, don't pass by!


Every innkeeper knows where the College is located.

First lessons
On the bridge from Winterhold to the College, you will meet Faralda, who protects the monastery of magicians from unwanted visitors. To join the College, you must say why you need it (the answer does not matter) and demonstrate your magical abilities by passing a short test. Faralda will ask you to cast a random level spell Student. It could be Fear(Fear) Firebolt(Firebolt) Summon Flame Atronach(Conjure Flame Atronach), Healing Hands(Healing Hands) Magic light(Mage Light). Or you can just use any Shout. After successful completion, you become a student and Faralda will personally guide you to the territory of the College. Talk to Mirabella Erwin, she will give you a uniform and give you a tour. Just follow her everywhere. Then go to the Hall of Elements and listen to Tolfdir. After a small argument with the newcomers, it comes to a demonstration of magic. You need to use the Ward (Restoration) spell. Just in case, I recommend using only one hand.


In the depths of Saarthal

As an example of how busy the College is, and in particular how dangerous magic can be, you are sent to visit the excavations of Saarthal. Talk to Tolfdir on the spot. Then follow him inside. There you will be asked to find Arnel Gein, who will entrust you with a magical artifact.

The Amulet of Saarthal is located very close by. Once you take it, you will be locked. Put it on yourself. Now attack the wall with a Destruction spell. Talk to Tolfdir, then go forward. A vision will appear, talk to Tolfdir about it. Fight off the draugr and continue on. You will need to open the door with a lever. In the next room, the draugr will attack you again. If suddenly you are a warrior and prefer a good ax to magic spells, use it, it will not harm the old man. Pull the two chains near the gate further to enter Saarthal. Make your way to the first problem with stones. The position for everyone is the drawing exactly behind him. Everything is very simple. When you've placed everyone, pull the lever. In the next room it's almost the same. It is necessary to reproduce the order of the drawings on the tablets with the drawings on the stones. When the pictures match, pull the lever.
Tolfdir will join you at this point. You will find yourself in a room with a glowing sphere. Yurik Goldurson will rise from the dead, but will be protected by an unknown force. Distract him until Tolfdir weakens the sphere, and then kill him a second time.
You can take a piece of Gauldur's amulet from the body for the quest Forbidden Legend described in section.
Talk to Tolfdir, he will send you to tell the Archmage about the find. Take the shortcut outside - there is an iron door behind the sphere.
Find the archmage Savos Aren in his chambers at the College of Winterhold.
Library books
The Archmage will send you to Arkenium to Urag gro-Shub to find out more about the discovery. The orc will tell you that the books were stolen by Orthorn. As you exit the library, Ancano will speak to you. You must go to Fellglow Keep. Predictably, warlike magicians are waiting for you there. Inside you will find prisoners in cages - these are vampires. It looks like experiments were carried out on them here. You will also find a locked Orthorn, who will help you a little in the battle with the magicians. You can take the key to the fortress from the body of one of the nameless magicians; it will open the locked doors. Make your way to the next level. There, go up to the Hall of Ritual. There you will meet the Summoner. You can fight her, or convince her to give up the books. Take the three books from the pedestals and return to the College. As a reward, Urag gro-Bush will give you a stack of books that improve magical skills.

Good intentions

You need to talk to Tolfdir. He will share his observations, after which Ancano will speak to you again (By the way, you can ask Tolfdir about what he needs, he will send you to look for his alembic, which is located in the Support Hall, in the room with the pentogram of souls). Follow him to the Archmage's chambers to meet with a member of the Psijic Order named Quaranir. He will offer to find the Augur of Dunley by interviewing members of the college. You can immediately talk to the archmage and he will send you to Tolfdir. He will tell you to go down to Midden, through the hatch in the Support Hall, or right in the College courtyard. Several enemies await you inside, and the most interesting is the Atronach Forge. Before use, read the manual about it in the book on the table. You need to go down to Midden - the prison. There you will meet the Augur of Dunley. He will tell you what is required and send you to Archmage Savos Arena.

Discovery of the invisible

To find the Staff of Magnus, first talk to Mirabella Erwin. She will talk about the Synod, magicians from Cyrodiil, who were looking for something in the Dwemer ruins of Mzulft. Inside you will immediately find the dying Gavros Pliny. You can take a diary and a key from his body. Ahead are the standard Dwemer ruins - mechanisms, traps, charuses. Next Mzulft - Steam engines. The Falmer already live here. Then another level. The key to Mzulft's oculatory is in a Dwemer chest on the other side, guarded by a Centurion. However, the second locked door will be opened by Parat Decimius, the last survivor of the expedition. He will ask you to bring a "focusing crystal", which should be on the body of "Falmer - the Twilight Guard". Bring the crystal to Parat, then follow him. Place the crystal in the Dwarven armillary sphere.


Talk to Parat, he will clarify for you what exactly needs to be done. On the table are two books with frostbite and flame spells. Use them directly on the armillary sphere. Flame raises the rays, frostbite lowers them. Make sure that each beam is in line with one of the three rings that are rotated by the three buttons on top. Thus, each ray passes through its own lens. A strange map will appear, talk to Paratus Decimius. He will say that Magnus' staff is in the Labyrinthian. Return to the College to Savos Arena. There is already a real light dance there. Savos will ask you to help him remove the protective barrier. Use the flame spell on him. Elimination of consequences Ancano managed to cause an explosion. You need to find Savos Arena. Go out into the yard. The college's magicians crowded around the archmage's body. Tolfdir will send you to ensure the safety of Winterhold. Faralda will join you on the bridge. The town was attacked by magical anomalies. You need to destroy them all. The only difficulty is that they are extremely difficult to hit. Inside each anomaly there is a soul stone, which also indicates their probable man-made origin. Return to the College in the Hall of Elements and talk to Mirabella. She will give you the door ring of Labyrinthian, the amulet of Savos Aren and send you to look for Magnus' staff.
Staff of Magnus

There is nothing to do, go to Labyrinthian. An unusually large land-based ruin is inhabited by trolls. Interestingly, there will be a skeleton in one of the destroyed buildings. And next to it is a note, and the main thing is a wooden mask. Put it on - and hop! - you find yourself in a secret room called the Sanctuary of Bromunar! There is an altar with space for eight dragon priest masks. To go back, remove the mask.
But for the staff you need to move on. Activate the ceremonial door to return the ring to its place. Welcome to Labyrinthian! You will meet the ghosts of the previous expedition. And then a battle with skeletons, including the rarest bone dragon. Do you happen to have a couple of J'zargo scrolls lying around? After another meeting with ghosts, go into the Abyss. The amount of mysticism increases pleasantly. Melt the ice using fire magic. The flame spell is on the pedestal nearby. Go down, there you will find the door to the Gallery. In addition to the usual enemies, you will meet a smoke mother who looks like the ghost of a very angry woman. There will be another door, this time on fire. Cool it down with cold magic, such as a frostbite spell, which is lying nearby.
Next you will see the most amusing phenomenon - the ghost of a skeleton! He will also have a funny weapon called a murderer sword, completely ghostly. There will also be other similar weapons of other classes. And finally the door to the Tribune. On the pedestal there is a spell book for a stable amulet. It will help you get through the magical obstacle. Soon you will be able to learn scream time dilation. Finally you will get to the hall. Kill the two Enslaved Mages who are emitting a protective barrier. Defeat Morokei. Take the Staff of Magnus and the lich mask Morokei from his body. Remember also the Sanctuary of Bromjunar? At the exit you will be greeted by a Thalmor named Estormo. Kill him and return to Winterhold. Looks like the disco is in full swing! Talk to Tolfdir.

Eye of Magnus
Using Magnus's staff, remove the barrier on the College and enter the Hall of Elements. Use the Staff of Magnus against the Eye of Magnus. Then kill Ancano. Talk to Tolfdir, then to Quaranir. The Psijics take the Eye with them. You are given Ahrimag's clothes and the key to your new chambers. Enjoy!


Echoes
Tolfdir will tell you the location of the anomaly left over from the Eye of Magnus. Grab Magnus' staff and blow into place. Poke the staff into the strange portal, defeat the anomalies and return to Tolfdir for your reward.

P.S. The task is repeated. You can do it as many times as you like if you want to earn money this way.

Side quests:

They are issued only after joining the College of Winterhold, but do not relate to the storyline. They appear approximately after the task Library books.

Onmund's Request

Do you remember the Nord newcomer who entered with you? He managed to give Enthir the family amulet. And yes, he asks you to convince Entir to bring him back. Enthir, in turn, needs a staff, the sale of which he regretted. Travel to Fort Bloody Throne. A very creepy place full of vampires. You'll even end up in an arena against them at the end. You will find the staff in the chest. Take it to Enthir. Enthir will give you Onmund's amulet. Onmund... phew, no, that's all! J'zargo's experiment Khajiit J'zargo will give you scrolls and ask you to test them on the undead. Arnel's project The task takes place in four stages. After finishing each one, you need to wait a couple of days, wander around somewhere, then when you return to Arnel, he will give you the next assignment.

Part one:
Arnel Gein requires ten Dwemer gears. Look for them in the Dwemer ruins, of course. Bring them to Arnel.

Part two: Arnel will ask you to convince Entir to fulfill his part of the agreement. Enthyr needs a certain staff from Fellglow Keep.
Part three:
It turns out that Arnel is trying to find out the reason for the disappearance of the Dwemer. Several Dwemer ruins will be marked on the map, where Dwemer convectors are located. Place the Altered Soul Stone in such a box, then use Arnel's Convection spell on the convector. Repeat the operation at the three marked Dwemer ruins. Now you can bring the stone to Arnel Gein.

Part four:
Arnel again contacted Enthir, who held the required object. Although, according to Entir, the item was never delivered to him. And the courier was last seen in Riften. True, the marker will point you to Pine Peak Cave. And what did the messenger forget in the cave with wild bears, and most importantly, how do we know about this?.. Take from his body... “Separator”! This is the legendary artifact of the Dwemer master Kagrenac, familiar to TES 3: Morrowind players! Deliver it to Arnel. Now just stand back and watch.

It is unknown how exactly the experiment ended. On the floor in the room you will find a Divider, and in the Witchcraft magic section you will find Arnel Gein's shadow summoning spell.

P.S. To my regret and the shame of our localizers, the blade from Morrowind should be called the Cleaver. The separator was a hammer.
P.P.S. According to some reports, the cave where the messenger's body is located may be different.

Shalidor's works
Quest giver: Urag gro-Shub, a character from the main storyline, located in the Arcaneum, inside the College of Winterhold. He is looking for the ancient treatises of the archmage Shalidor to translate them for his library. For them you are sent to Alftand Cathedral. You could have been there before, on other missions. At the site you will find the remains of the expedition. You can find a diary in the destroyed house (there will also be some inside, if you read them all, you will have a complete picture of the events of the expedition). Go to the Ice Ruins. These are typical Dwemer ruins, full of half-working mechanisms and snow that managed to break through even the Dwemer metal. You will also meet a distraught Khajiit without skooma, suffering from personality disorder. The fuel here is not only oil, but also gas, which can be identified by strong vibrations in the air. Making your way through the ancient tenacious Dwemer mechanisms you will get to the Animatorium.
There you will go down a strangely shaped staircase. You will find the body of Yag gra-Gortvog. Below you will finally meet the Falmers - deep inhabitants similar to goblins. They are not intelligent, but they cannot be called animals either, although the signs of craft and community are evident. And to top it off, they have magic. Down near the end you will find an elevator with a lever into a locked part of the Ice Ruins, from where you can quickly exit. But let's go ahead to Alftand Cathedral. Ahead you will see a grate, which you can open with a lever by going up the stairs. A very difficult battle awaits you with the Dwemer Centurion, and to defeat him you will have to use all available means. You can take the key to the lift from his body. Of course, if the fight is too difficult, it is not necessary to kill him, you can break the door yourself. Outside the gate you will meet Umana and Sulla Trebatius. None of them are happy to meet, but they really can’t stand each other either. Find the desired diary in the chest.
Return to Urag gro-Shub and give the book. In 2 days, Urag will translate the book. He will give you 3 scrolls to temporarily enhance your spellcasting skill.
Urag can also give you tasks to search for books, now in completely random places.


Quests for obtaining Master spells:

Ritual Spell of Restoration

Once you reach level 90 in the Recovery skill, you can show up at the College of Winterhold and talk to Coletta Maranes. She will send you to the Augur. Descend into Midden - Darkness. There you find the Augur of Dunley. After the conversation, enter the summoning effects and the challenge will begin. Ghosts will appear. All you need to do is stand for about a minute, using only spells from the school of restoration.

Interestingly, after completing the task, you will be found by a Student who will try to break through your amulet.

Witchcraft Ritual Spell

Once you reach level 90 in the Witchcraft skill, you can go to the College of Winterhold and talk to Finis Gethor. He will give you the spell “Summon Unleashed Dremora” and send you to the upper level of the achievement hall. There you will find a magic circle. Use a spell inside it. The Freed Dremora will appear. He will refuse to serve you, so you will have to kill him. Then call again, offer to surrender and kill again. The third time he will agree to bring you the Sigil Stone. Summon the Dremora a fourth time, take the Sigil Stone and bring it to Finis. You will receive the Fire Thrall spell, as well as the opportunity to buy the others - Dead Slave, Ice Slave, Electric Slave.

Where to put the Sigil Stone from the quest "Ritual Spell of Sorcery"?

It must be placed on the pedestal of the atronach forge. See the full guide section for details.

Ritual spell of Illusion

Once you reach level 90 in the Witchcraft skill, you can go to the College of Winterhold and talk to Drevis Neloren. He will give you the Tenth Eye Vision spell. With its help, you need to find four books of the Master of Illusion, which are visible only when using this spell:

  • In the Midden dungeon, on a table next to the Atronach Forge.
  • Support room. Second floor, on one of the barrels.
  • Arcaneum. On the book table behind the wall to the left of the entrance.
  • Hall of Achievements. Second floor, under the bench.

When you have found all four books, return to Drevis Neloren. Your reward: a volume of the Hysteria spell. Effect: Creatures and people level 25 or lower flee for 60 seconds.

You can also buy the other three spells - Defeat, Harmony and Call to Arms.

Ritual Spell of Destruction

Once you reach level 90 in the Witchcraft skill, you can go to the College of Winterhold and talk to Faralda. She will give you the book "Power of the Elements". According to the code, you can find three places in it:

  1. Ruins Ward of the Winds (Flame)
  2. Northern Mountain Outpost (Frostbite)
  3. Observation post Four Skulls (Sparks)

They all have a pedestal. Activate it and a book will appear on it. Attack with the required spell and take it. They say you have to go through it in this order.

As a reward, you will receive the Firestorm spell, as well as the opportunity to buy books from Faralda.

Ritual spell Change

Once you reach level 90 in the Change skill, you can show up at the College of Winterhold and talk to Tolfdir. Tom needs scales from the dragon's heart. To get them, you need to get the dagger Kavozein's Fang.

Travel to the High Gate Ruins. If you have not been there yet, you can meet Anska, the quest “A Scroll for Anska” (Dragon Cult) will begin.

Puzzle with levers. The queue for their activation is shown above. The order is: bird, fish, wolf, snake. Go into the catacombs. Through them, enter the Throne Room of Vokun. You will have to fight him. From the body you can take the Mask of Vokun (one of the masks of the dragon priests. In the chest you will find the Fang of Kavozein. And the cry written on the wall is a Storm Call.

Now kill any dragon, take the Fang of Kovozein in your hands and search the skeleton. Return to Tolfdir. He will give you the Dragonhide spell and also sell you Mass Paralysis.

Gives the task: Faralda
Requirement: 100 destruction skill.

We go to the College of Winterhold, find Faralda there, and in the dialogue with her we find something like “Have we studied all sections of the magic of destruction?”

After which, she will give us the book “The Power of the Elements”, with the words that we should study it well.

Reading the book, it becomes clear that this is some kind of riddle pointing to a certain place. And no matter what kind of place this is, I’ll tell you straight - this is the “Ruins of the Ward of the Winds”:

We go there, in the cave we find a pedestal on which we install the book. Then we use any fire spell on it:

After which we take the book back and see that the poem has changed. Now it points to a new location - “Northern Mountain Outpost”:

We find the pedestal again, place the book on it again, and now use any cold spell on it. We take the book again, and we see that the text has changed again:

Next place - “Observation post “Four Skulls””

And again we find the pedestal and install the book. This time we use any spell from the lightning school.

We take the book, read it, and learn the “Firestorm” spell. This completes the task: