Download - improved cities and towns. Improving cities and settlements Skyrim mods towns and villages enhanced

UPDATED: VERSION 1.0

The mod adds detail to the cities and villages of Skyrim.

Stunning views along with a new level of functionality for villages that were previously quite boring and useless!

CHANGED CITIES:

RORIKSTED

Now looks much better, added a sanctuary of Talos R03;R03;along with a statue, a mill. The vegetation has been changed and new light sources have been placed throughout the city. Pets added

DRAGON BRIDGE

Lots of changes. Added buildings, rocks, trees, bushes, flowers, animals. The lighting has been reworked, because... the city seemed rather dull and dark. The number of guards has been increased to make the city feel more like the Imperial settlement that it is.

KARVARSTEN

Retexture of the entire city, added a forge.

Now there are a lot more plants around and in the city itself. There are few trees, because... According to the author, they do not fit very well into the atmosphere of the city.

AIRWARDSTEAD

Now it looks much better - new watchtowers, a lot of trees, bushes, stones, a new bridge, the number of guards has been increased, blacksmithing tools have been added, including a workbench, an anvil, there is still no whetstone for the forge, roads have been extended, new light sources have been added etc.

SHORE STONE

A major improvement for this tiny village! Light is now everywhere, many trees, bushes, stones, etc. have been added. Also many plants for alchemical potions. Alchemists will be happy!

VERSION 1.0

The mod adds hundreds of new details to Riverwood, including trees, bushes, rocks, lights, sidewalks and bridges, household items, animals, etc.

Compatible with any mods that do not affect the appearance of Riverwood.

VERSION 1.1

Make Whiterun the beautiful city it should be!

Global improvement of Whiterun!

New objects have been added: trees, bushes, plants for alchemy, the original flora has been completely redesigned, new light sources have been placed, animals and household items have been added, new benches and much more.

ATTENTION:

Do not install on weak machines!

Compatible with any mods that do not affect the appearance of Whiterun.

UPDATED: VERSION 1.2

Make your Riften beautiful!

Over 1000 new parts added! Completely new trees, such as oaks and aspens, completely updated vegetation alchemists, enjoy!. New lighting sources throughout the city. Insects and animals are added, as well as some clutter in the market square and other areas to give the city a lived-in feel.

ATTENTION:

The mod is demanding on performance.

Do not install on weak machines!

Compatible with any mods that do not affect the appearance of Riften.

VERSION 1.1

The capital of the domain and the entire province of Skyrim, the pearl of Imperial Skyrim! The city in which the residence of the Supreme King is located cannot but be beautiful!

More than 1000 parts that improve the appearance of Solitude. Absolutely new trees: oaks, red aspens, shrubs, alchemical herbs. The flora has been completely redesigned, insects and animals have been added.

New light sources highlighting the splendor of Tamriel's northernmost and most majestic city.

ATTENTION:

The mod is demanding on performance.

Do not install on weak machines!

Compatible with any mods that do not affect the appearance of Solitude.

Unzip the files into your game's Data folder;

Activate the plugin/plugins in the launcher.

ATTENTION:

Mods are heavy and affect performance.

Do not put them together with modifications that expand the civil war in Skyrim with WARZONES: Civil Unrest for example

otherwise you are guaranteed to get slowdowns and freezes

at least Quad CPU Core, 4 GB of RAM and GPU with a minimum of 1 GB of video memory. For best FPS use GTX 560 AMD 6870 or higher!

This mod makes certain cities and towns in Skyrim much more detailed and alive. Since the author made the mod primarily for himself, he made some changes, for example, he didn’t like the fact that in large cities there is only one tavern, and in the settlements there are no forges, stables, bakeries and other shops.

Since the mod greatly changes the affected locations, there is a high probability of conflicts with other modifications, especially those that also make changes to cities and settlements.

Current changes-
Solitude has become significantly larger, and now better suits the title of capital and center of trade.
Two houses for new characters and 3 shops were added to the city: a violin maker, a shoemaker and a baker (as a reminder of good old Salmo). At the bakery you can buy a variety of new baked goods: bread, cakes, biscuits, as well as new cheeses brought from villages throughout Skyrim. A house has appeared on Katla's farm, which the player can buy, and on the road leading to the city, you will find a new tavern, "The Lark and the Sparrow", and a bookstore has also become available nearby (a deed for the house can be bought from its owner). A tavern for sailors appeared on the Solitude pier.

Outside Windhelm, you will come across a new tavern, and if you walk along the road, you will see a forge where weapons are forged day and night for the coming war, a little further away there is a Windhelm fish farm and a small Argonian village.

The outskirts of Whiterun have also become more detailed. Near the stables there is a farrier, at the crossroads there is a washerwoman’s house, and along the main road you will see a new meadery and a healer’s house.

Dragon Bridge became much more similar to an imperial outpost, there was a blacksmith, a tower and a small stable behind the tavern.

Black Brod is a small, newly founded mining settlement. Its inhabitants mostly still live in miserable, hastily built shacks, but there is now a merchant, a hunter, and an abandoned shack (which the player can safely use for storage).

Keene Grove is a prosperous mining community that prides itself on its independence. There you will now find a merchant, a hunter, and many small buildings.

Ivarstead is more in keeping with its position as a small and independent community that does not want to participate in the war. The settlement doesn't have much to trade, but it is helped to relatively prosper by wanderers passing by. So this is a kind of center for travelers, here you can find a bakery, a cart maker (providing blacksmith services) and a new house.

Rorikstead is a small, prosperous city that is the main grain exporter in Skyrim. Here you will find a cart maker (goods can be bought from his wife inside the house), stables and farmland behind the tavern. And also apple trees and a gardener's house.

At the same time, many different little things have been added to all locations. In fashion you will also find many new food and drinks based on unique patterns and textures.

Complete processing of food sold in taverns. The author has made new leveled lists for food sold in the north and south, in lands cut off from water and near water.

New textures for different stews, soups and bowls.

Note about the new house: read the bill of sale when you buy it, at this point you should get a key and the price of the bill of sale will become 0. If this does not happen, then go to the house with the bill of sale and use the door. You will be informed that a key is required, but the door should open after this, and the price of the deed will become equal to 0. If not, then open the door with the unlock cheat.

There is an “additional” folder in the archive, which contains a replacer for pie, sweet rolls and chicken eggs, it will change their textures and make them not so large.

Requirements: Skyrim

This mod makes certain cities and towns in Skyrim much more detailed and alive. Since the author made the mod primarily for himself, he made some changes, for example, he didn’t like the fact that in large cities there is only one tavern, and in the settlements there are no forges, stables, bakeries and other shops.

Since the mod greatly changes the affected locations, there is a high probability of conflicts with other modifications, especially those that also make changes to cities and settlements.

Current changes-

Solitude has become significantly larger, and now better suits the title of capital and center of trade.

Two houses for new characters and 3 shops were added to the city: a violin maker, a shoemaker and a baker (as a reminder of good old Salmo). At the bakery you can buy a variety of new baked goods: bread, cakes, biscuits, as well as new cheeses brought from villages throughout Skyrim. A house has appeared on Katla's farm, which the player can buy, and on the road leading to the city, you will find a new tavern, "The Lark and the Sparrow", and a bookstore has also become available nearby (a deed for the house can be bought from its owner). A tavern for sailors appeared on the Solitude pier.

Outside Windhelm, you will come across a new tavern, and if you walk along the road, you will see a forge where weapons are forged day and night for the coming war, a little further away there is a Windhelm fish farm and a small Argonian village.

The outskirts of Whiterun have also become more detailed. Near the stables there is a farrier, at the crossroads there is a washerwoman’s house, and along the main road you will see a new meadery and a healer’s house.

Dragon Bridge became much more similar to an imperial outpost, there was a blacksmith, a tower and a small stable behind the tavern.

Black Brod is a small, newly founded mining settlement. Its inhabitants mostly still live in miserable, hastily built shacks, but there is now a merchant, a hunter, and an abandoned shack (which the player can safely use for storage).

Keene Grove is a prosperous mining community that prides itself on its independence. There you will now find a merchant, a hunter, and many small buildings.

Ivarstead is more in keeping with its position as a small and independent community that does not want to participate in the war. The settlement doesn't have much to trade, but it is helped to relatively prosper by wanderers passing by. So this is a kind of center for travelers, here you can find a bakery, a cart maker (providing blacksmith services) and a new house.

At the same time, many different little things have been added to all locations. In fashion you will also find many new food and drinks based on unique patterns and textures.

Complete processing of food sold in taverns. The author has made new leveled lists for food sold in the north and south, in lands cut off from water and near water.

New textures for different stews, soups and bowls.

Note about the new house: read the bill of sale when you buy it, at this point you should get a key and the price of the bill of sale will become 0. If this does not happen, then go to the house with the bill of sale and use the door. You will be informed that a key is required, but the door should open after this, and the price of the deed will become equal to 0. If not, then open the door with the unlock cheat.

There is an “additional” folder in the archive, which contains a replacer for pie, sweet rolls and chicken eggs, it will change their textures and make them not so large.

Description:
A mod that improves the atmosphere of Whiterun, Riverwood, Rorikstead, Riften, Falkreath, Ivarstead, Morthal and Dragon Bridge. Adds representatives of the flora and fauna of Skyrim to the specified cities, various buildings, objects and NPCs. The total number of added NPCs is 84.
ulushenie drakoniego mosta.esp
-Adds 5 npc to Dragon Bridge
-Adds a bit of wonder to Dragon Bridge
-Adds various items: firewood, baskets, etc.
-Adds vegetation to Dragon Bridge
uluushenie morfala.esp
-Adds a gate at the entrance to Morthal
-Adds 4 guards to Morthal
-Adds vegetation to Morphal
ulushenie rivervooda.esp
Adds to Riverwood: vegetation, living creatures, and 6 npc
-Adds a smelter to Riverwood
-Adds various items to Riverwood
uluchenie ivarsteda.esp
-Adds a wall to Ivarstead
-Adds 6 NPCs to Ivarstead
-Adds 8 chickens to Ivarstead
-Adds vegetation to Ivarstead
uluchenie roriksteda.esp
- A large wall has been added to Rorikstead that surrounds the entire City, 9 NPCs have been added
-Added vegetation and tent to Rorikstead
ulushenie naparnikov.esp
Improves partners: adds perks to them, strengthening them, and changes their appearance. Improved partners: Marcurio, Jenassa and Fendal
Improved all housecarls
ulushenie riftena.esp
-Adds 8 npc to Riften
-Adds vegetation to Riften
-1 thief partner. He is located in the Bee and Sting tavern.
ulushenie whitrana.esp
-Adds 7 NPCs to Whiterun, two of them are children.
-Adds vegetation to Whiterun

Version history:

v 0.8
- Rorikstead has been slightly improved: vegetation and living creatures have been added.
- A Warrior companion has been added to Riverwood - he has level 10, but his maximum level is 255.

5 NPCs have been added to Riften.
- There are 3 guards in Riverwood, some vegetation has been added, and unnecessary vegetation has been removed.
- Some vegetation has been added to Whiterun, unnecessary vegetation has been removed, and 5 NPCs have been added.

V 0.9
- A large wall has been added to Rorikstead that surrounds the entire City, 9 NPCs have been added, three of them are children and 10 guards

V 1.0
- The wall has been completed in Rorikstead.
- 7 NPCs have been added to Whiterun, two of them are children.
- 5 NPCs have been added to Riverwood.
- 5 NPCs have been added to Riften.

Riften:
- Fixed a bug when a female noblewoman spoke in a male voice.
- Fixed a bug where a girl looked like a boy.
- Added 3 NPCs.

Rorikstead:
- The wall has been fixed, now it no longer hangs in the air, unnecessary wall elements have been removed.

Riverwood:

A large number of cows have been removed, now there are 4 of them.
- Added 1 NPC.

Falkreath:
- Added gates

All added NPCs are assigned the corresponding various items, money and weapons
-Fixed a bug when the blacksmith was wearing miner's clothes

Falkreath:
- Added 4 guards, standing at the entrance to the city.
- The obstacles preventing the gate from opening have been moved.
- Fixed a bug with a guard entering the gate, now when the gate opens, they move the guards instead of passing through them.

Whiterun:
- Fixed a bug when the Noblewoman did not say anything

Falkreath:
- Added 8 NPCs.
- Added 9 chickens.
- Added horse.
- Added a large number of action markers.

Rorikstead:
-Added a tent, you can sleep in it.

V 1.3.1
Fixed a bug where clothes disappeared from added NPCs.

V 1.4.0
Ivarstead:
-Added wall
-Added 6 guards who stand at the entrance to the city, two for each entrance
-Added 6 NPCs
-Added 8 chickens

Riverwood:
Fixed a bug where part of the fish stand was in a tree

V 1.4.1
Riverwood:
Fixed a bug with hanging trees.

V 1.4.9
-In Rorikstead the wall has been modified; its unnecessary elements have been removed
-Previously, 10 guards were added to Rorikstead, now there are 4 of them, previously they were called Whiterun wanderers, now they are called Rorikstead guards, they are also strengthened
Fixed a bug where the Riverwood guards were called Whiterun guards and now if you attack them, they will not just stand

V 1.5
-Vegetation has been added to Rorikstead
-Some vegetation has been added to Riften
-All added npc are now mortals, except children
-Two blacksmiths have been removed from Riverwood and new npcs have been added instead

V 1.5.5
Now all added npcs go to taverns at night

V 1.6
-Now all added npcs are protected by guards and they will not stand like idols when dragons attack
-Fixed all errors in the voices of added npcs, for example, the added noblewoman will no longer speak in a male voice
-Fixed bugs in vegetation
-Fixed errors in ai packages, now the rich man from Whiterun will no longer walk on the street at night
-Fixed a bug when added npcs had a different head skin color from the body skin color

v 1.6.5
-Added some vegetation to Rorikstead and Ivarstead
-Improved partners: Fendal, Jenassa and Marcurio
Improved all housecarls
v 1.7
-The stone blocking the entrance to Ivarstead has been removed
-The inventory of previously added npcs has been slightly changed
-All added NPCs are slightly strengthened
-Removed excess vegetation in Whiterun, added some new
-Added vegetation to: Riften, Rorikstead and Ivarstead
-The wall in Rorikstead and Ivarstead has been slightly changed
v 1.8
-All added guards have been fixed. Now after completing the storyline as the Imperial Legion or Stormcloaks, they will not kill standard guards.
-Added 4 guards to Morthal
-Added gates to Morthal
-Added vegetation to Morthal
-Added vegetation to Ivarstead
v 1.9
-Uluchenie gorodov.esp was removed from the mod
-A lot of vegetation has been removed from Whiterun and new vegetation has been added.
-Many objects have been added to Whiterun: Containers, shops, etc.
-Vegetation and light sources have been added to Riften
-Fixed various bugs of the mod

v2.1
-Removed added guards from Ivarstead, Rorikstead, Riverwood and Falkreath
-Added vegetation to Ivarstead, Riverwood, Riften
-Restored Whiterun after the civil war
-Restored Solitude after the civil war

v2.2
-The restoration of Whiterun and Solitude after the civil war has been removed from the mod, as various bugs arose due to this
v2.6
Whiterun
-Removed unnecessary vegetation
Dragon Bridge
-Added 5 npc
-Added a lot of vegetation

-Added some living creatures
Ivarstead

-Added some living creatures
-Added various items
Riverwood
-Added smelter
-Added some vegetation
-Added various items
Any version of the game. The mod was tested on the latest and first versions of Skyrim. No bugs were found, no drop in FPS was detected, if there is any, it’s very small.

Installation:
Unpack the archive into the Skyrim/Data folder, activate the esp file in the launcher. If you are updating the mod from a previous version:
Uncheck the boxes in the launcher, delete files, make a clean save, move the updated files to the Data folder, check the boxes in the launcher.
If you update the mod in other ways, minor bugs may appear, for example, added NPCs may appear without clothes.

delete the file uluchenie gorodov.esp

Removal:
Delete mod files from Data folder
Don’t forget to click “Thank you” - it’s not difficult for you, but it’s nice for me.
Regarding bugs and shortcomings, write to .
Ideas and suggestions there too.

Have a good game!

The mod significantly changes and expands 16 Skyrim locations. Some visual bugs will be fixed, textures will be improved, new houses, taverns, NPCs, forges, shops, merchants will be added, the interior of some buildings will be changed, various minor aesthetic changes will be added (trees, plants, interior items, lanterns, pillars, etc. will be added) .

There are two modification options: modular and complex. The difference between them is that when installing a complex one, all locations and additions will be changed at once, while in a modular one you can select specific cities, patches and additions. Thanks to many components, the mod can be flexibly customized, it all depends on the modifications you preinstall and the time you can and want to spend on customization.

Dragon Bridge
The village is divided into 2 sections (the corresponding marker has been added to the map)
Added: 5 houses, general store, alchemist shop, bakery, 8 NPCs, mine, shrine, market, blacksmith (the range depends on which faction controls the village)
The interior of the tavern and two houses have been changed;

Shor Stone
Added: 3 new houses, 5 NPCs, tavern, sanctuary, shop

Stone Hills
Added: 3 houses, 5 NPCs, a fence around the thieves guild, a general store with a limited supply, a sanctuary, a tavern, new dialogues with residents;

Raven Rock
Added: 4 houses, 8 NPCs, merchants, tavern, sanctuary

Exterior of Whiterun
Added: 6 houses, 8 NPCs, market, merchants, tavern, sanctuary

Orc fortresses
Changed Dushnik-Yal, Largashbur, Mor Kazgur and Narzulbur
Added: new houses, merchants, NPCs, sanctuaries

Kartwasten
Added: 3 houses, 6 NPCs, shop, forge, temple, tavern

Winterhold
Added: 6 NPCs, buildings, structures, 4 houses, stables, partially destroyed walls around the city, barracks, sanctuaries
Changed the interior of the tavern and jarl's house

Grove Keen
Added: Dravinia's house, 3 NPCs, Kjelda estate, merchant, sanctuaries,
Changes to the tavern interior

Falkreath
Added: 6 houses, new NPCs, trading stores, market, smelter near the forge, city entrance gate, meadery in the tavern basement
Changed the interior of the hotel, in the jarl's house, the alchemist's shop, the guard barracks, the Dead Man's Candle farm, Arkay's house

Riverwood
Added: 4 houses, 8 NPCs, alchemist shop, smelter, purchased horses, shrine
Changes to building interiors

Ivarstead
Added: 5 NPCs, 3 houses, general store, smelter, shrine
Tavern interior changed

Black Ford
Added: 4 houses, 6 NPCs, alchemist, blacksmith, bridge, shrine, docks

Rorikstead
Added: alchemist shop, general store, blacksmith, 6 NPCs, shrine
Changed Rorik's estate, tavern interior, two buildings

Morphal
Added: many new shops, walls around the city, 4 houses, quest, 24 NPCs, dialogues, smelter, shrine, bridge
Changed the interior of the tavern, Jarl's house, barracks, prison, alchemist's shop

Dawnstar
Added: new shops, 4 houses, 25 NPCs, stables, docks, walls around the city
Changed the interior of the tavern, alchemy shop, Jarl's house

Required: SkyUI, all official add-ons

Installation: select the mod option (recommended to install using NMM). You can download the complex version from the main link, and the modular version from the link below. Using additional links, you can also download patches for mods.
Before installation, be sure to save the game somewhere outside the changed cities, otherwise textures may not be displayed correctly, etc.